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GAME Creative

Team PROFILE

Agency Type

Creative

Ownership

Independent

tagline

Play to win

LEADERSHIP TEAM​

Dan Beaumont

Founder and chief brand strategist

Key Stats

Offices

N/A

Headcount

1 (plus a cohort of freelance support)

Client book

Client Wins

7

Client Losses

0

Client extensions

2

Largest clients

Mirvac

Natio

Rugby Australia & NZ Rugby

Agency Scorecards report

Founded in 2024 by Dan Beaumont, formerly a director and partner at The Royals, GAME set out to challenge the traditional agency model. 

It swapped office overheads for a senior-led collective of freelance specialists — hence why it has no office or proper workforce listed. That model was put to the test in 2025, and while this one man band of sorts is still warming up, there are early signs it can hold a tune. 

GAME ended 2025 with nine clients. Of those clients, eight were project-based and one, Mirvac, was on retainer. EveryPlate and Rugby Australia and NZ Rugby are project clients that would carry over into 2026. The remaining seven were new wins in 2025.

Among GAME’s highlights was the launch campaign for home loan alternative business Midkey, ‘The Quest’. This cinematic, comedic campaign built around six knights on a mythical quest to find the ultimate solution to mid-life financial pressure.

Its EveryPlate ‘Get Stuck In’ platform showcased the agency’s ability to deliver a full brand transformation across multiple channels while GAME helped IT company launch a new brand, Rhubarb, for the agency sector.

No awards were entered in 2025 as the agency found its footing and is seeking to build a body of work before chasing trophies. 2026 will be the real test of whether GAME Creative can handle the pressure of the main stage.

The freelance-heavy model is a genuine point of difference, however, maintaining consistency and diversity long-term without a permanent bench will be a challenge as its client roster grows. Still, GAME isn’t chasing scale, it’s chasing quality. 

GAME Creative's take on 2025

2025 was an establishment year. Build the model – adjusting and optimising it as we go (like an operating system).

Build clients, build great work, build revenue, so we can invest more in client’s business and work. We’re regularly collaborating with 10 clients now and co-creating with up to 15 people at any one time.

And while we had a good first year, we’ve quadrupled revenue in year two (and it’s not over yet).

The clients

How can the Most Valuable Player not be the one who pays you?

Without our clients, GAME doesn’t exist. They’re the founding member of every project team and the business is designed around them. 

If we were a band, we'd be...

David Grohl

Dave Grohl going solo and playing with a whole bunch of insanely awesome session musicians from other great bands.

Critic's Comment

“GAME Creative has found its rhythm early. Now it’s about converting one-off hits into a catalogue of long-term clients.”