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 NEWS
Tomorrow's World

 
multitude of potentially game- changing media innovations cur rently reside in the world’s labora tories, academic institutions and R&D depart ments. Some exist as emerging concepts – such as the ‘semantic web’ of data – others as hardware or software, quite probably filtering through after doing time in the field as military applications.

But aren’t there always exciting gadgets and gizmos out there being experimented with? Well, yes. But what makes this particular point in time unique, is that when it comes to fundamentally shifting the media landscape – which in turn affects the rest of the marketing communications food chain – a simultaneous set of inter-reliant advancements are currently taking place. Indeed, the combined whole of these may equate to far more than the sum of their individual parts. And the subsequent potential for changes to how media is consumed and communications targeted, makes for some mind-blowing times ahead.

The semantic web

The Macquarie Dictionary defines semantic as “the systematic study of the meanings of words …” Set this against this reference, what the internet currently does and does not do, what a semantic web is, as well as what it could potentially offer, should become clearer.

The internet currently resembles a massive library with a retrieval system that allows your computer to fetch, view and pass-on any page you want. It uses html code as the language empowering machines to display each document. But the computers involved don’t know the meaning of any of the words in those pages, they don’t understand them. If you search ‘I love Supergrass’, for example, the computers involved in the one-million-plus hits that particular search generates don’t know whether the related pages they hold correspond to the wife of a mobster who grassed on his mafia boss, a superior way to feed livestock, or a MySpace page about a band’s album. Obviously, there are ways for the creator of a web page to make it clearer what that particular page is about – tagging of keywords, for instance. But if computers could understand the meaning of things you view and search, grasp what they were and how they might relate to each other via any possible data being made available online – be it bands, brands, events, people, places, concepts, whatever – then the internet could potentially shift toward actively connecting people with relevant things across myriad platforms and allowing consumers to view correlations and summaries of things currently quite separate.

Tim Berners Lee, the man who invented the world wide web, is at the forefront of a growing movement toward the semantic web of data. In an online interview for Technology Review last year, he used the following scenario to help explain what it might mean to individuals: “The challenge of putting data on the web is that it will be about all kinds of things.

“I might look at my financial data, then move it into my calendar view to see what I was doing when I wrote that cheque. Then maybe to better figure that out I will need to pull in some photographs, from which I can go through to who was in that photo via my address book or through the organisational structure of that company. It’s movement from one domain to another.”

So while today’s internet is about documents, content and the accessing and sharing thereof, it may soon be about ‘things’ and the semantic web of data allowing for a previously un-charted way of pulling once seemingly unlink-able related data together with potentially staggering results.

At a more granular level, a semantic web that understands the meaning of words will also make search more focused. For instance, if you're a music fan searching for Supergrass your browser will be able to identify that you mean the band, so you won't get a million-plus hits with many of them for criminals or cattle-grazing techniques.



Seadragon



One side of two related photo-imaging applications (the other being Photosynth), Seadragon is the most visually mind-blowing of all the innovations mentioned here. Seadragon allows for limitless, seamless zooming of images – switching between thousands of them if needs be and billions of pixels besides – all without any hang time for pixels to reconfigure and without placing massive strain on data and connectivity speeds. Users can expect to seamlessly view all their own digital pictures, from holiday snaps to, for the sake of example, a one- shot image containing an overhead map of Sydney – with each at a high-enough quality that you can zoom in, and in, and in, and in, to view the tiniest detail at the highest quality.

Brett Rolfe, communications director at Naked Sydney, says of the technology’s use in marketing: “It's a concept that's been around for a while in different forms, but no advertiser has used it that much, as nobody has done it well and got a real pay off yet. When the technology becomes ubiquitous, like if Microsoft Seahorse is deployed across the board, then that makes a huge difference, the sense of scale and zoom you can get is enormous.”

What could it mean? For starters, it may make print-media zealots reconsider arguments that reading content online isn’t as engaging or as quality an experience as the real thing. It may also spell an end to all the clunky banners and buttons on web and mobile sites if Seadragon truly takes off. For example, imagine the front page of a newspaper’s online edition, with a quarter-page ad for a car brand placed in the bottom corner – add in infinite zoom and things start to get pretty mind blowing. Advertisers could include, for example, full specs for the vehicle in question, other car brands, their environmental policies, and any other details, all without cluttering up the page and with incredible ease-of-use for the user – thanks to the intuitive touch-screen interactions people are now growing used to. A case study along these lines was demonstrated at a recent TED Talks lecture in the United States (search Mircosoft Seadragon on YouTube to view), and underscores the highly relevant applications potentially available to the advertising and media world. This isn't ‘blue sky’ stuff either. There are patents pending for Seadragon mobile and PC uses, with a Seadragon application for iPhone currently available to download. All of this technology works in harmony with a related product called Photsynth.



Silicon Batteries / Ultra-Fast Recharge

Enormous developments have been made to the batteries powering hand-held devices, and some of them will be in production and on-shelf soon. On one side, research institutions in the United States, such as MIT and Stanford, have developed silicon (rather than the currently used lithium) battery technology that will boost life between recharges for hand-held devices ten-fold. While on the other side of the same coin, researchers elsewhere have developed battery technology that potentially allows for 30- second recharge times and even lower.

Naturally, this opens up hand-held devices to a huge surge in the number of people consuming rich- media content and other power-hungry functions on mobiles – such as GPS systems and the downloading of applications. However, while upcoming technological strides in battery life will resolve some frustrations of consumers and content creators alike, the advances made are, to a large extent, only as useful as those in mobile data connectivity and download-speeds.

Camilla Cooke, digital strategy head at Wunderman, says: “People will be going faster to mobile devices and I think the phenomenal impact of smart phones on internet usage, and the fact they’re ultra mobile, also means the emphasis on location- based services is going to get more important. The big changes will be the coming together of very fast download speeds and the thin mobile device.”

Even further ahead and right at the cutting edge in the mobile power field, is the nano battery which is the size of a microchip and constructed from microscopic viruses. While a long way from general use, and it’s worth noting that taking batteries from the lab through to scalable commercialisation is notoriously difficult, such extreme potential underlines just how far things can still go in keeping with Moore’s Law – that everything doubles in performance every 18 months.



Wolfram Alpha

Dubbed a potential Google killer and created by the eponymous physicist Stephen Wolfram, the Wolfram Alpha engine answers individual questions via its own computations and algorithms applied to available online data, rather than by tracking down and providing documents already in existence. And unlike Google, it can give you answers to questions that may have never been asked before. With a stated intention of making “all systematic knowledge immediately computable by anyone”, this isn’t a search engine in the way we’ve come to understand, instead it tries to answer questions and deal with facts directly – intuitively providing related information and answers to other queries that may flow from that. It’s basically a massive brain, rather than a massive library retrieval system, as is the case with search in its current form. For example, type in “Sydney, London, New York” and Wolfram Alpha will use your location to understand the cities you mean – if there are duplicate names elsewhere for instance – and then present you with comparative data you can look further into. Such as, flight lengths between each city by distance and time, the current time in each city, the comparative population of each, the shortest distance around the globe between each, and so on.

What it could mean? In short, Wolfram Alpha may mark a move to more targeted search, and less search results. It’s very early days, but Wolfram Alpha went live a few weeks ago and has attracted huge interest. It’s currently very academic in terms of the data it works with and results it produces, but as the wealth of data available for it to draw on grows over time, the possibilities of the technology are clearly enormous. If it can bring to the online world the same marketing muscle that Google did, then it could well start to attract significant chunks of search-related media budgets too.

Perhaps the best indication of Wolfram Alpha’s potential impact is the recent and strong reaction from Google, which unveiled a ‘Squared’ element to its own search capability. In a similar vein to Wolfram Alpha, Google Squared is now trying to add a level of semantics to searches and present its best-guesses, in a useful form, as to what query you actually want answered. As Wunderman’s Cooke puts it: “Search engines will interrogate context as much as they currently do text. So it will be much easier to find meaningful stuff. And to some extent it will be easier to publish and easier to manipulate the information you publish, as essentially you're putting in an interpretation layer.”

Considering the increasingly large slices of budget that go on search, this is a must watch area for the entire sector, as Google, Wolfram Alpha and others are rapidly tipping the online world into the Search 3.0 era.



4G / WiMax

Straightforward to grasp – just think turbo-charged WiFi. The signal that mobile devices connect to the internet via will soon be faster – at least five times so – and travel further distances than 3G or WiFi currently allows. And importantly, it’s scalable as costs aren’t prohibitive for installing base stations. In the United States, Google has partnered with Intel and three of the large cable operators in a multi-billion dollar WiMax investment – a move that ties in with penetration of Google’s own Android mobile phone platform and applications.

Explaining the technology, Jamie Wilson, managing director of IT specialist firm eNerds, notes: “WiFi is really just a way of sending out whatever internet connection you have wirelessly. So with these advances, connection speeds will go through the roof and as the technology becomes more sophisticated you’ll be able to receive more and more data on mobile. Even in three years speed has accelerated massively, Moore’s law certainly applies to mobile internet solutions."

Buoyed by such advances, the significant changes promised in mobile for quite a while will come to fruition over the next three years, claims Naked’s Rolfe. “Along with these faster networks, we’re moving to always on and no longer having to go through that handshaking process of ‘I’m about to do some data’. Instead, access on mobile will just be there. We have some good things about mobile in Australia and some challenges ... The killer thing here though is hitting the speed that allows for streaming video.

“I can get a lot of use out of applications at the moment, but 3G won’t get you heavy media content, and that’s the transition you’ll see, from just downloading and using applications to ‘oh, I’m watching TV on the move’. We’re seeing our mobile devices get to the point of being able to consume digital content at the same time as the maturing of YouTube and bit-torrent, and not necessarily through big gate keepers like TV broadcasters or telcos.”



The Cloud



You may have heard the terms ‘in the cloud’ and ‘cloud computing’ bandied around. Indeed, if you work with or around digital types you’ll naturally know what it means. But for the uninitiated, the cloud is basically a place on the internet – accessed via your web browser – that houses virtual resources. You can store information and access software and applications there, instead of buying and storing it all yourself. The cloud cuts out the need for large bits of kit and servers within your office or home. Operating in the cloud is totally scalable – so you might run, for instance, a small business requiring only five users to access your cloud resources, or you might want to open up your cloud services to thousands of people across the globe. Currently, charging structures are similar to a metered taxi – pay as you go and a bit cheaper but nonetheless a cost when idle.

There are still some fundamental concerns about operating in the cloud though. In particular the handing over of confidential data – such as customer or financial information – to the third- party operator. Also, some commentators have expressed concerns that users of cloud services are restricted in what changes they can make and are at the mercy of the administrators of given cloud services. Nonetheless, the savings businesses can achieve through using the cloud means many big brands are already on board.

The current darling of the cloud for the marketing communications sector is Salesforce.com – a customer-relationship management resource already used by the likes of Dell, Siemens and Starbucks. Yahoo!, Microsoft and, of course, Google – which offers cloud applications and also partners with Salesforce.com to link some respective cloud resources together – are among many businesses also highly active in the cloud.

eNerds’ Wilson, says: “As an opportunity, the cloud is a great way to deliver services to consumers and business. All your documents and spreadsheets are on that server, and a cloud solution comes with the expectation that they're backing it all up and securing it for you, which is great. But the uptake of cloud computing depends on the speeds of connectivity and networks being there, none of this is going to work very well if it’s too slow.” As for businesses in the marketing communications sector, if the success Salesforce.com is anything to go by – and considering the tens of millions of dollars many brands spent on expensive CRM failures back in the 1990s, it probably is – then The Cloud may yet have significant implications for marketing budgets. For smaller agencies it also currently means cheaper costs than in the past to use some software and services – doubtless procurement departments are switched on to this.

As for consumers, will they actually care about the cloud? Only if it means they can’t access the things they want, when they want. But much of that issue is bound up in the progress of other technologies this feature covers.



Highly Intuitive Products



When the iPhone started appearing in people's pockets, it seemed like a device that had arrived from the future.

The touch-screen interface and intuitive usability marked the beginning of a wave of similar handset technologies, but looking further ahead what currently seems like a large stride forward in how we use mobile devices could on reflection appear a mere baby-step. The much-maligned area of voice recognition may, finally, when combined with the now-popularised touch interface, bring both at-home and particularly mobile devices to life in such a way that they instinctively know what you want to consume, when, where and how. And in the near future the combination of touch and voice functionality could displace the mouse or fiddly mobile keypads.

With all kinds of automated intuition such as location-based services, the behavioural patterns of that device, and so on, there also stands to be some potentially huge implications for advertisers and their agencies in using the available data for targeting audiences precisely.

“We can currently get rid of 20-50% definite media wastage,” says Jonathan Axworthy, digital director at PHD. “But with data gleaned from these products we can take it to such a detailed level of information about a consumer or that machine: ‘that user has stepped out for lunch, he’s walking past this shop, but he’s going to the gym so let’s not offer him a Hungry Jack’s today ... let’s offer him something on his way back from the rugby on Saturday instead’. So, without being too scary or Big Brother you can offer people all sorts of relevant things. These devices potentially can know exactly what you’re doing, where you are, and with everything coming together such as micropayments on your phone, therefore from a marketing point of view you can genuinely speak to people who you think will be open to your message.”

Add Moore’s Law in to the mix with the advances being made in connection speeds, battery life and data availability and compression, and you start to get the picture of future potential for targeted communications.



Conclusion



There are many more developments to consider besides, and the more you look in to the area of technological innovation and how it might be applied to media, the more intriguing the possibilities become. That said, applying these – and other – technologies and concepts to businesses steeped in history and, of course, whose objective is to make more and more money, year after year, makes it wise to end on a cautionary note.

As Wunderman's Cooke adroitly puts it: “There’s always a lag, it’s like treading on a dinosaur's tail. When it’s left to consumers things happen incredibly quickly. But at the other end of the chain, the people pumping stuff in, the corporate world, government and enterprise, you always have this generation problem that the people making decisions around technology are often too old to embrace it.

“While the organisations at the epicentre that see they can make money will be quick to the mark, the people using it for their own secondary ends, to publish, or sell for instance, will be slower to adopt.

“ That’s something we have seen and will continue to see. In marketing there’s always a 10- year deferral."

7 July 2009

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